DRIBBBLE CASE STUDY
DRIBBBLE CASE STUDY
DRIBBBLE CASE STUDY
DRIBBBLE CASE STUDY
AUGMENTED REALITY | MOBILE APP | PRODUCT DEVELOPMENT
TYPE: Usability Testing | Mobile App Design | UX Design | Interface Design
TYPE: Usability Testing | Mobile App Design | UX Design | Interface Design
TYPE: Usability Testing | Mobile App Design | UX Design | Interface Design
TYPE: Usability Testing | Mobile App Design | UX Design | Interface Design
TYPE: Usability Testing | Mobile App Design | UX Design | Interface Design
I created user personas and a set of scenarios to test my assumptions and better understand their potential needs and motivations.
I created user personas and a set of scenarios to test my assumptions and better understand their potential needs and motivations.
I created user personas and a set of scenarios to test my assumptions and better understand their potential needs and motivations.
I created user personas and a set of scenarios to test my assumptions and better understand their potential needs and motivations.
SCENARIOS
SCENARIOS
SCENARIOS
SCENARIOS
SCENARIOS
- You are starting a daily inspiration feed and your goal is to add at least three new artists a day. Show me how you would go about filling your feed.
- You are starting a new design project and need some ideas. Show me how you would collect pieces for a mood or inspiration board.
- You are trying to follow you friend on Dribbble (someone you know). Show me how you would find them.
- You are looking for a new artist to collaborate with (someone you don’t know). Show me how you would go about finding and contacting this artist.
- You are starting a daily inspiration feed and your goal is to add at least three new artists a day. Show me how you would go about filling your feed.
- You are starting a new design project and need some ideas. Show me how you would collect pieces for a mood or inspiration board.
- You are trying to follow you friend on Dribbble (someone you know). Show me how you would find them.
- You are looking for a new artist to collaborate with (someone you don’t know). Show me how you would go about finding and contacting this artist.
- You are starting a daily inspiration feed and your goal is to add at least three new artists a day. Show me how you would go about filling your feed.
- You are starting a new design project and need some ideas. Show me how you would collect pieces for a mood or inspiration board.
- You are trying to follow you friend on Dribbble (someone you know). Show me how you would find them.
- You are looking for a new artist to collaborate with (someone you don’t know). Show me how you would go about finding and contacting this artist.
You are starting a daily inspiration feed and your goal is to add at least three new artists a day. Show me how you would go about filling your feed.
You are starting a new design project and need some ideas. Show me how you would collect pieces for a mood or inspiration board.
You are trying to follow you friend on Dribbble (someone you know). Show me how you would find them.
You are looking for a new artist to collaborate with (someone you don’t know). Show me how you would go about finding and contacting this artist.
- You are starting a daily inspiration feed and your goal is to add at least three new artists a day. Show me how you would go about filling your feed.
- You are starting a new design project and need some ideas. Show me how you would collect pieces for a mood or inspiration board.
- You are trying to follow you friend on Dribbble (someone you know). Show me how you would find them.
- You are looking for a new artist to collaborate with (someone you don’t know). Show me how you would go about finding and contacting this artist.
In order to test my assumptions, I approached 8 designers I had never met before and asked them to go through the four scenarios.
After going through each interview and pinpointing every instance a user struggled or was confused, I created an infinity map to define common pain points.
In order to test my assumptions, I approached 8 designers I had never met before and asked them to go through the four scenarios.
After going through each interview and pinpointing every instance a user struggled or was confused, I created an infinity map to define common pain points.
In order to test my assumptions, I approached 8 designers I had never met before and asked them to go through the four scenarios.
After going through each interview and pinpointing every instance a user struggled or was confused, I created an infinity map to define common pain points.
In order to test my assumptions, I approached 8 designers I had never met before and asked them to go through the four scenarios.
After going through each interview and pinpointing every instance a user struggled or was confused, I created an infinity map to define common pain points.
In order to test my assumptions, I approached 8 designers I had never met before and asked them to go through the four scenarios.
After going through each interview and pinpointing every instance a user struggled or was confused, I created an infinity map to define common pain points.
NAVIGATION:
Buttons were not placed intuitively, making them difficult to find and discouraging users from moving forward on tasks.
"MORE" BUTTON:
Users did not understand where the more button led to or realize one could customize navigation from that page.
LINKS VS ICONS:
Buttons, links, and icons had the same styling, which made it difficult for users to distinguish links from "non-active" assets on the page.
READABILITY & COMPREHENSION:
The meaning of icons could not be understood if unlabeled.
SEARCH FUNCTION:
Users had difficulty searching for users and felt capabilities was lacking.
NAVIGATION:
Buttons were not placed intuitively, making them difficult to find and discouraging users from moving forward on tasks.
"MORE" BUTTON:
Users did not understand where the more button led to or realize one could customize navigation from that page.
LINKS VS ICONS:
Buttons, links, and icons had the same styling, which made it difficult for users to distinguish links from "non-active" assets on the page.
READABILITY & COMPREHENSION:
The meaning of icons could not be understood if unlabeled.
SEARCH FUNCTION:
Users had difficulty searching for users and felt capabilities was lacking.
NAVIGATION:
Buttons were not placed intuitively, making them difficult to find and discouraging users from moving forward on tasks.
"MORE" BUTTON:
Users did not understand where the more button led to or realize one could customize navigation from that page.
LINKS VS ICONS:
Buttons, links, and icons had the same styling, which made it difficult for users to distinguish links from "non-active" assets on the page.
READABILITY & COMPREHENSION:
The meaning of icons could not be understood if unlabeled.
SEARCH FUNCTION:
Users had difficulty searching for users and felt capabilities was lacking.
NAVIGATION:
Buttons were not placed intuitively, making them difficult to find and discouraging users from moving forward on tasks.
"MORE" BUTTON:
Users did not understand where the more button led to or realize one could customize navigation from that page.
LINKS VS ICONS:
Buttons, links, and icons had the same styling, which made it difficult for users to distinguish links from "non-active" assets on the page.
READABILITY & COMPREHENSION:
The meaning of icons could not be understood if unlabeled.
SEARCH FUNCTION:
Users had difficulty searching for users and felt capabilities was lacking.
NAVIGATION:
Buttons were not placed intuitively, making them difficult to find and discouraging users from moving forward on tasks.
"MORE" BUTTON:
Users did not understand where the more button led to or realize one could customize navigation from that page.
LINKS VS ICONS:
Buttons, links, and icons had the same styling, which made it difficult for users to distinguish links from "non-active" assets on the page.
READABILITY & COMPREHENSION:
The meaning of icons could not be understood if unlabeled.
SEARCH FUNCTION:
Users had difficulty searching for users and felt capabilities was lacking.
When addressing what changes should be made to the visual language of the app, I had to consider what could have a negative effect on long-term users who were already part of the established community.
Since the style of the website is so minimal, Dribbble users have learned what these icons mean in order to perform actions and tasks. Changing icons would have been disruptive to long-term users of the Dribbble community.
When addressing what changes should be made to the visual language of the app, I had to consider what could have a negative effect on long-term users who were already part of the established community.
Since the style of the website is so minimal, Dribbble users have learned what these icons mean in order to perform actions and tasks. Changing icons would have been disruptive to long-term users of the Dribbble community.
When addressing what changes should be made to the visual language of the app, I had to consider what could have a negative effect on long-term users who were already part of the established community.
Since the style of the website is so minimal, Dribbble users have learned what these icons mean in order to perform actions and tasks. Changing icons would have been disruptive to long-term users of the Dribbble community.
When addressing what changes should be made to the visual language of the app, I had to consider what could have a negative effect on long-term users who were already part of the established community.
Since the style of the website is so minimal, Dribbble users have learned what these icons mean in order to perform actions and tasks. Changing icons would have been disruptive to long-term users of the Dribbble community.
When addressing what changes should be made to the visual language of the app, I had to consider what could have a negative effect on long-term users who were already part of the established community.
Since the style of the website is so minimal, Dribbble users have learned what these icons mean in order to perform actions and tasks. Changing icons would have been disruptive to long-term users of the Dribbble community.
Instead of changing the iconography, I decided to find other ways to achieve comprehension and readability so as not to burden the established community with learning a whole new visual language.
The styling of icons was grouped based on purpose and meaning. The location of buttons and links were visually grouped to eliminate cognitive overload without minimizing the information presented.
Instead of changing the iconography, I decided to find other ways to achieve comprehension and readability so as not to burden the established community with learning a whole new visual language.
The styling of icons was grouped based on purpose and meaning. The location of buttons and links were visually grouped to eliminate cognitive overload without minimizing the information presented.
Instead of changing the iconography, I decided to find other ways to achieve comprehension and readability so as not to burden the established community with learning a whole new visual language.
The styling of icons was grouped based on purpose and meaning. The location of buttons and links were visually grouped to eliminate cognitive overload without minimizing the information presented.
Instead of changing the iconography, I decided to find other ways to achieve comprehension and readability so as not to burden the established community with learning a whole new visual language.
The styling of icons was grouped based on purpose and meaning. The location of buttons and links were visually grouped to eliminate cognitive overload without minimizing the information presented.
Instead of changing the iconography, I decided to find other ways to achieve comprehension and readability so as not to burden the established community with learning a whole new visual language.
The styling of icons was grouped based on purpose and meaning. The location of buttons and links were visually grouped to eliminate cognitive overload without minimizing the information presented.
Both a bottom bar and a separate page for navigation were creating redundancies as well as a disconnect from the homepage. In order to provide users with quick access to all navigation links, the "More" page was turned into a pop-over modal.
The color contrast between background and content was increased and labels added to icons for overall clarity and comprehension.
Both a bottom bar and a separate page for navigation were creating redundancies as well as a disconnect from the homepage. In order to provide users with quick access to all navigation links, the "More" page was turned into a pop-over modal.
The color contrast between background and content was increased and labels added to icons for overall clarity and comprehension.
Both a bottom bar and a separate page for navigation were creating redundancies as well as a disconnect from the homepage. In order to provide users with quick access to all navigation links, the "More" page was turned into a pop-over modal.
The color contrast between background and content was increased and labels added to icons for overall clarity and comprehension.
Both a bottom bar and a separate page for navigation were creating redundancies as well as a disconnect from the homepage. In order to provide users with quick access to all navigation links, the "More" page was turned into a pop-over modal.
The color contrast between background and content was increased and labels added to icons for overall clarity and comprehension.
Both a bottom bar and a separate page for navigation were creating redundancies as well as a disconnect from the homepage. In order to provide users with quick access to all navigation links, the "More" page was turned into a pop-over modal.
The color contrast between background and content was increased and labels added to icons for overall clarity and comprehension.
I created a task flow in order to determine the simplest user journey through the app and the best method of grouping components.
By re-grouping the buttons by purpose and determining style and position accordingly, I was able to improve the visibility of buttons and make actions more obvious to users.
I created a task flow in order to determine the simplest user journey through the app and the best method of grouping components.
By re-grouping the buttons by purpose and determining style and position accordingly, I was able to improve the visibility of buttons and make actions more obvious to users.
I created a task flow in order to determine the simplest user journey through the app and the best method of grouping components.
By re-grouping the buttons by purpose and determining style and position accordingly, I was able to improve the visibility of buttons and make actions more obvious to users.
I created a task flow in order to determine the simplest user journey through the app and the best method of grouping components.
By re-grouping the buttons by purpose and determining style and position accordingly, I was able to improve the visibility of buttons and make actions more obvious to users.
I created a task flow in order to determine the simplest user journey through the app and the best method of grouping components.
By re-grouping the buttons by purpose and determining style and position accordingly, I was able to improve the visibility of buttons and make actions more obvious to users.
I added specific search filters next to the input line to indicate to users what they can search for and provide a way to narrow depending on what they are looking for.
Automatic feedback helps guide users through the search process and ensures clarity.
I added specific search filters next to the input line to indicate to users what they can search for and provide a way to narrow depending on what they are looking for.
Automatic feedback helps guide users through the search process and ensures clarity.
I added specific search filters next to the input line to indicate to users what they can search for and provide a way to narrow depending on what they are looking for.
Automatic feedback helps guide users through the search process and ensures clarity.
I added specific search filters next to the input line to indicate to users what they can search for and provide a way to narrow depending on what they are looking for.
Automatic feedback helps guide users through the search process and ensures clarity.
I tested the proposed design with both new and seasoned Dribbble Users. I asked them to find pieces, find Dribbble artists, search profiles, and like/bucket:
3/3 New Dribbble Users were able to complete tasks successfully. 2/3 Users did not know what the bucket did, they felt comfortable pressing the button to see what it did.
3/3 Seasoned Dribbble Users completed tasks quickly and without hesitation. A couple of users commented on how easy the tasks were to complete and was unable to distinguish the new buttons from the old buttons.
I tested the proposed design with both new and seasoned Dribbble Users. I asked them to find pieces, find Dribbble artists, search profiles, and like/bucket:
3/3 New Dribbble Users were able to complete tasks successfully. 2/3 Users did not know what the bucket did, they felt comfortable pressing the button to see what it did.
3/3 Seasoned Dribbble Users completed tasks quickly and without hesitation. A couple of users commented on how easy the tasks were to complete and was unable to distinguish the new buttons from the old buttons.
I tested the proposed design with both new and seasoned Dribbble Users. I asked them to find pieces, find Dribbble artists, search profiles, and like/bucket:
3/3 New Dribbble Users were able to complete tasks successfully. 2/3 Users did not know what the bucket did, they felt comfortable pressing the button to see what it did.
3/3 Seasoned Dribbble Users completed tasks quickly and without hesitation. A couple of users commented on how easy the tasks were to complete and was unable to distinguish the new buttons from the old buttons.
I tested the proposed design with both new and seasoned Dribbble Users. I asked them to find pieces, find Dribbble artists, search profiles, and like/bucket:
3/3 New Dribbble Users were able to complete tasks successfully. 2/3 Users did not know what the bucket did, they felt comfortable pressing the button to see what it did.
3/3 Seasoned Dribbble Users completed tasks quickly and without hesitation. A couple of users commented on how easy the tasks were to complete and was unable to distinguish the new buttons from the old buttons.
BIG IMPROVEMENTS DON'T HAVE TO BE DRAMATIC
I found that seemingly simple changes, such as adding labels to icons for clarity and borders around important buttons for visual hierarchy, can still have a large impact on user navigation and overall usability without my designs looking alien to the original.
I realized that solutions were not dependent on the changes that people can see on the interface so much as the ease of navigation it can bring to users.
USABILITY TESTING CAN REVEAL OUR BLIND SPOTS
Designs cannot be made in a vacuum, there are so many factors, pain points, and needs that only users can reveal. During my guerilla usability testing, there was an emotion I had not considered during my initial research: fear. While I had hypothesized that there would be some confusion around the icons, I had not considered that the bucket icon looked so much like a trash can that users were afraid to press it. Findings like these helped bring focus and detail to the problem.
BIG IMPROVEMENTS DON'T HAVE TO BE DRAMATIC
I found that seemingly simple changes, such as adding labels to icons for clarity and borders around important buttons for visual hierarchy, can still have a large impact on user navigation and overall usability without my designs looking alien to the original.
I realized that solutions were not dependent on the changes that people can see on the interface so much as the ease of navigation it can bring to users.
USABILITY TESTING CAN REVEAL OUR BLIND SPOTS
Designs cannot be made in a vacuum, there are so many factors, pain points, and needs that only users can reveal. During my guerilla usability testing, there was an emotion I had not considered during my initial research: fear. While I had hypothesized that there would be some confusion around the icons, I had not considered that the bucket icon looked so much like a trash can that users were afraid to press it. Findings like these helped bring focus and detail to the problem.
BIG IMPROVEMENTS DON'T HAVE TO BE DRAMATIC
I found that seemingly simple changes, such as adding labels to icons for clarity and borders around important buttons for visual hierarchy, can still have a large impact on user navigation and overall usability without my designs looking alien to the original.
I realized that solutions were not dependent on the changes that people can see on the interface so much as the ease of navigation it can bring to users.
USABILITY TESTING CAN REVEAL OUR BLIND SPOTS
Designs cannot be made in a vacuum, there are so many factors, pain points, and needs that only users can reveal. During my guerilla usability testing, there was an emotion I had not considered during my initial research: fear. While I had hypothesized that there would be some confusion around the icons, I had not considered that the bucket icon looked so much like a trash can that users were afraid to press it. Findings like these helped bring focus and detail to the problem.
BIG IMPROVEMENTS DON'T HAVE TO BE DRAMATIC
I found that seemingly simple changes, such as adding labels to icons for clarity and borders around important buttons for visual hierarchy, can still have a large impact on user navigation and overall usability without my designs looking alien to the original.
I realized that solutions were not dependent on the changes that people can see on the interface so much as the ease of navigation it can bring to users.
USABILITY TESTING CAN REVEAL OUR BLIND SPOTS
Designs cannot be made in a vacuum, there are so many factors, pain points, and needs that only users can reveal. During my guerilla usability testing, there was an emotion I had not considered during my initial research: fear. While I had hypothesized that there would be some confusion around the icons, I had not considered that the bucket icon looked so much like a trash can that users were afraid to press it. Findings like these helped bring focus and detail to the problem.
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